Light the Whole Perimeter or Only Where It Reads?
If somebody standing where people actually stand can see both ends of the run at once, light the whole perimeter. If the run turns a corner and leaves the sightline, stop it at that corner. One test settles most of these arguments, because a break in a line you take in at a glance reads as a fault, while a break nobody can see from any position in the room is not there at all. The decision to light the whole perimeter or only where it reads is a question about viewing positions rather than about footage.
Walk the room before you commit. Stand at the doorway, then sit where people sit, then stand at the island or the desk, and look at the ceiling line from each spot. What you are checking is not the lit section but the two ends of it, because a run is always judged at its terminations rather than in its middle. Most rooms hand you the answer in about a minute.
Closed shapes have to close
A cove that returns on all four walls, a square or nearly square room, a ceiling reveal that outlines a floating plane: in each case the eye completes the shape on its own and then notices the piece that is missing. Our guide to architectural cove lighting goes into how those details are built.
Glazing is the other reason to go all the way around. At night a large window turns into a mirror and shows the ceiling line a second time, from an angle nobody planned for. A gap that hides from the room can sit in plain view in the glass.
